Empathy for physical pain. A little bit more.

The last couple of days I had a spasm around the left side of my neck and shoulder that hindered me from sleeping and living my day actively as I wanted. Now I have recovered and am all good.

This pain-experience taught me that I had overlooked my mom’s physical pain. Sometimes my mom says her shoulder or calf is uncomfortable and that she can’t sleep. When she says those things, I worry about her and send her my love but don’t think I fully understood the physical pain that my beloved mom was having. Now I can understand what she goes through better. A little bit better.

Yes, I believe there’s a lot of physical pain that I don’t yet know how others must feel; like what our parents and grandparents must live with everyday that they don’t get much empathy for from their kids. I’m thankful for my recovery, but more thankful for this chance to understand the physical pain of my people.

basics of golf game

  1. 기본 경기 규칙
    골프장은 총 18홀로 구성.
    각 홀에 따라서 3번 또는 4번 또는 5번만에 넣어야 한다.

    Par 3 – 3번만에 넣어야 하는 홀.
    Par 4 – 4번만에 넣어야 하는 홀.
    Par 5 – 5번만에 넣어야 하는 홀.

    18홀 돌면서 몇타가 나오는지를 계산하고 그 타수가 적은 사람이 승리.
    경기장 마다 조금씩 다르지만 18홀을 돌면서 펴야할 타수가 있다. 만약 18홀 중에 par3이 4개, par 4가10개, par 5 가 4 개 라고하면 총 72타수가 된다.

    이때 자신의 타수와 쳐야될 타수의 차이를 계산해서 그 숫자가 작은 수록 잘 한것.
    참고로, 타이거우즈의 평균타수는 69.3타, 경기평균이 약 -2.7 언더 파였다고 한다.

  2.  골 넣는 이름
    < Par 3 >

    3번을 쳐서 홀컵 속에 공을 넣으면: 파 (Par)
    2번 만에 : Birdie
    1번 만에 : Hole In One

    < Par 4 >
    4번을 쳐서 홀컵 속에 공을 넣으면: 파 (Par)
    3번 만에 : Birdie
    2번 만에 : Eagle
    1번 만에 : Hole In One

    < Par 5 >
    5번 만에 : Par
    4번 만에 : Birdie
    3번 만에 : Eagle
    2번 만에 : Albatross
    1번 만에 : Hole In One

lesson 1

succinct, in detail, detailed, spelled out, precise <> vague
they walk the walk, talk the talk
In part, partially

it gives shape and meaning
A : are you in good shape?
B : I am in good shape
So that your presentation takes shape.
I can help you get your presentation into shape

(Brainstorm) to get all ideas into shape for a cohesive presentation
I can help you perfect your presentation. We will add all the bells and whistles.

We need to turn things around.

Managers are to email promotions to targeted drivers by 3PM.
Drivers are to sign up for promotions in order to participate.
If I am to be a leading designer in the Bay area, I need to handle complex design challenges with grace.



Action Priority Matrix

Screen Shot 2015-04-06 at 4.00.09 PMcovey-time-management-matrix.001.001

Quick Wins (High Impact, Low Effort): These are the most attractive projects, giving you a good return for relatively little effort. Focus on these as much as you can;

Major Projects (High Impact, High Effort): While these give good returns, they take a long time to complete – meaning that one “Major Project” can crowd out many “Quick Wins”. If you’re engaging in these, make sure that you complete them quickly and efficiently and that you disengage your effort as soon as you can;

Fill Ins (Low Impact, Low Effort): Don’t worry too much about doing these – if you’ve got spare time, do them, but drop them if something better comes along; and

Hard Slogs (Low Impact, High Effort): Avoid these. Not only do they give low returns, they crowd out time which would be better used elsewhere.

4Ps to consider when you design internal tools

1. Prioritize – What should I be focused on.
2. Process – How do I get it done.
3. Performance – How am I doing.
4. Predictive – How can I make it better.