Action Priority Matrix

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Quick Wins (High Impact, Low Effort): These are the most attractive projects, giving you a good return for relatively little effort. Focus on these as much as you can;

Major Projects (High Impact, High Effort): While these give good returns, they take a long time to complete – meaning that one “Major Project” can crowd out many “Quick Wins”. If you’re engaging in these, make sure that you complete them quickly and efficiently and that you disengage your effort as soon as you can;

Fill Ins (Low Impact, Low Effort): Don’t worry too much about doing these – if you’ve got spare time, do them, but drop them if something better comes along; and

Hard Slogs (Low Impact, High Effort): Avoid these. Not only do they give low returns, they crowd out time which would be better used elsewhere.

IxD theory 14

14. How  the course ‘interaction theory. 2012. CCA. Arna lonescu’ has affected my perspective as a designer.

A. Not organized. Maybe. >> Clear.
Human centered design and Interaction design.
B. Industry specific  >>  Across industry. Applicable.

A. The biggest fruit though this class was establishing a bigger picture of interaction and getting a broad picture of my interests happened last couple years.
I stepped into the design world through industrial design focusing on human centered design and user research.  Then I found interaction design and now here I am focusing interaction design.
Some stages in my years so far, I was not sure whether I can speak out that my snippets of interests including education and human centered design make sense in a bigger picture. Now i can confidently say that user centered is the essence of the interaction design and we speak for users. I know what i am doing and i know how to say to people what why i am doing.

B. For long, I thought interaction designers need expertise and insights developed over experience in certain industry. Some designers kindly told me the skills and insights we develop over different projects can be all applied to different industries. I didn’t believe them fully. Yet my mindset changed over this semester.
Skills and empathy I develop as an interaction designer is not industry specific. Yes, the experience would benefit me in a way but it’s not necessary. skills, tools to discover insights I develop over a project could  can be all applied to different industries.

IxD theory 13 emotion is functional

13. Is it okay to ignore the emotional layer and focus function? 

who would say emotion is not functional.

Thinking about emotional aspect of design, I ‘d like to share a Quote from Charles Eames he made 30 years ago. In his interview in 1972 discussing on ’what is design’ the press asked him,
“ Is it able to cooperate in the create of works reserved solely for pleasure?”
Eames answered, “  who would say that pleasure is not useful  ”